To Boldly Go - Starship Tin Bucket, Turn 790

(starting turn at star system Vega with $4778 of energy, playing since turn 695)
(Note -- the prior turn shows the initial configuration)

Tin Bucket meets Flying Beak at Vega


Flying Beak demands shield-7401 but Tin Bucket refuses to give it

Tin Bucket attacks Flying Beak in Nebula terrain, opening fire at Remote range

Tin Bucket's strategy favours weapons, Flying Beak's strategy favours weapons
Tin Bucket targets: warp drive-11059
Flying Beak targets: shield-7401
Tin Bucket's reserve shields engaged

Round 1, range is Remote

Tin Bucket does 38 damage (including 0 with torpedoes)
Flying Beak's shields at 24% (12 points)
Flying Beak does 146 damage (including 0 with torpedoes)
Tin Bucket's shields at 314% (314 points)
Flying Beak narrows range

Round 2, range is Distant

Tin Bucket does 98 damage (including 0 with torpedoes)
Flying Beak is hit, warp drive-11059 is lost
Tin Bucket selects new target: warp drive-4256
Flying Beak's shields at 42% (32 points)
Flying Beak does 191 damage (including 0 with torpedoes)
Tin Bucket's shields at 123% (123 points)
Flying Beak narrows range

Round 3, range is Long

Tin Bucket does 165 damage (including 0 with torpedoes)
Flying Beak is hit, warp drive-4256 is lost
Tin Bucket selects new target: warp drive-6102
Flying Beak is hit, warp drive-6102 is lost
Tin Bucket selects new target: sensor-5539
Flying Beak's shields at 89% (67 points)
Flying Beak does 258 damage (including 0 with torpedoes)
Tin Bucket is hit, shield-7401 is lost
Reserve shields reduced by 160 points per protected module
Flying Beak selects new target: warp drive-9278
Tin Bucket's shields at 33% (33 points)
Flying Beak narrows range

Round 4, range is Medium

Tin Bucket does 165 damage (including 0 with torpedoes)
Flying Beak is hit, sensor-5539 is lost
Tin Bucket selects new target: shield-2289
Flying Beak's reserve shields engaged
Flying Beak's shields at 162% (81 points)
Flying Beak does 258 damage (including 0 with torpedoes)
Tin Bucket is hit, warp drive-9278 is lost
Flying Beak selects new target: fighter-715
Tin Bucket's reserve shields engaged
Tin Bucket's shields at 217% (163 points)
Tin Bucket has too much damage so tries to break off
Flying Beak narrows range

Round 5, range is Short

Tin Bucket does 165 damage (including 0 with torpedoes)
Flying Beak is hit, shield-2289 is lost
Reserve shields reduced by 16 points per protected module
Tin Bucket selects new target: sensor-11627
Flying Beak's shields at 44% (33 points)
Flying Beak does 371 damage (including 0 with torpedoes)
Tin Bucket is hit, fighter-715 is lost
Flying Beak selects new target: drone-1133
Tin Bucket is hit, drone-1133 is lost
Flying Beak selects new target: missile-7370
Tin Bucket's shields at 81% (61 points)
Tin Bucket attempts to flee
Flying Beak has too much damage so tries to break off
Flying Beak widens range

Round 6, range is Medium

Tin Bucket does 98 damage (including 0 with torpedoes)
Flying Beak is hit, sensor-11627 is lost
Tin Bucket selects new target: impulse drive-10611
Flying Beak's reserve shields engaged
Flying Beak's shields at 132% (132 points)
Flying Beak does 258 damage (including 0 with torpedoes)
Tin Bucket is hit, missile-7370 is lost
Flying Beak selects new target: shield-7635
Tin Bucket is hit, shield-7635 is lost
Reserve shields reduced by 120 points per protected module
Flying Beak selects new target: sickbay-2625
Tin Bucket's shields at 78% (39 points)
Tin Bucket attempts to flee
Flying Beak attempts to flee
Flying Beak widens range

Round 7, range is Long

Tin Bucket does 30 damage (including 0 with torpedoes)
Flying Beak's shields at 102% (102 points)
Flying Beak does 258 damage (including 0 with torpedoes)
Tin Bucket is hit, sickbay-2625 is lost
Flying Beak selects new target: shield-2478
Tin Bucket is hit, shield-2478 is lost
Reserve shields reduced by 80 points per protected module
Flying Beak selects new target: pod-7598
Tin Bucket's shields at 61% (46 points)
Tin Bucket attempts to flee

Tin Bucket succeeds in fleeing from the battle!


Flying Beak wins, taking as loot:

Loot ()
ComponentTechReliabilityE Yield
warp drive-11059 (U)Basic97%2
warp drive-4256 (U)Mediocre80%1
warp drive-6102 (U)Basic84%3
warp drive-9278 (U)Advanced83%2
sensor-5539 (U)Mediocre80%1
sensor-11627 (U)Mediocre68%2
sickbay-2625 (U)Basic56%3
shield-7401 (U)Advanced63%2
shield-2289 (U)Basic63%0
shield-7635 (U)Mediocre62%2
shield-2478 (U)Basic49%0
missile-7370 (U)Mediocre40%2
drone-1133 (U)Mediocre29%1
fighter-715 (U)Mediocre26%1

Mass = 14, Energy Yield = 0, Torpedo Stock = 0, Cargo capacity: 0

Engineering officer impresses new recruits and gets access to better candidates

Science officer impresses new recruits and gets access to better candidates

You praised Pequod, Prophet of The Merciful One

You praised M.S. Bounty, Prophet of The Fierce One
Engineering crew access starnet terminal for extra training

Science officer attempts Ancient Civilisation Adventure 1 at Vega

Bizarre rumours from an archeological survey
Succeeded at adventure!
Treasure is Exotic pod
The Wise One smiles on this adventure and gives 118 extra favour

Sold cloak-537 (U) for $30

Sold drone-5016 for $46

Sold pod-3262 for $50

Sold pod-9021 for $50

Sold Elvis Memorabilia to Penguin Colony for $175

Caught selling contraband!

Sold Ray-guns (!) to Tiger Colony for $1020

Hired Engineering crew

Hired Science crew

Hired Medical crew

Hired Weaponry crew

No new adventures found exploring ruins (1205)

No new criminals detected at ruins (1205)

Engineering skills (33 = 19+14) Science skills (36 = 21+15) Medical skills (29 = 17+12) Weaponry skills (28 = 18+10)
12 crew, average skill: 17 13 crew, average skill: 19 13 crew, average skill: 11 13 crew, average skill: 8
School 1 School 1 School 1 School 1
School 2 School 2 School 2 School 2
Repaired warp drive Repaired sensor Repaired life support Repaired shield
Repaired impulse drive Repaired cloak Repaired sickbay Repaired weapons
Maintained warp drive Maintained sensor Maintained life support Maintained shield
Maintained impulse drive Maintained cloak Maintained sickbay Maintained weapons
Enlightenment Enlightenment Enlightenment Enlightenment
Starnet Hacking Starnet Hacking Starnet Hacking Starnet Hacking
Academy 1 Academy 1 Near Space Adventure 1 Academy 1
Near Space Adventure 1 Academy 2 Moon Adventure 1 Academy 2
Moon Adventure 1 Near Space Adventure 1 Asteroid Belt Adventure Near Space Adventure 1
Ocean Adventure Asteroid Belt Adventure Ocean Adventure Asteroid Belt Adventure
Deep Space Adventure 1 Ocean Adventure Deep Space Adventure 1 Ocean Adventure
Moon Adventure 2 Deep Space Adventure 1 Near Space Adventure 2 Deep Space Adventure 1
Near Space Adventure 3 Comet Cloud Adventure 1 Ancient Civilisation Adventure 1 Near Space Adventure 2
Moon Adventure 3 Near Space Adventure 2 Near Space Adventure 3 Near Space Adventure 3
Comet Cloud Adventure 2 Ancient Civilisation Adventure 1 Ancient Civilisation Adventure 2 Comet Cloud Adventure 2
Deep Space Adventure 3 Near Space Adventure 3 Ancient Civilisation Adventure 3
Ancient Civilisation Adventure 3 Ancient Civilisation Adventure 2
Moon Adventure 3
Ancient Civilisation Adventure 3

Adventures Known at:

Terminals Accessed at:

Markab Bootis Alcor Ceti Ross Alnitak Capella Star #36 Hamal

Plagues Cured at:

Hamal Crucis Alnitak Regulus Bootis Pherda Capella Ross Sadir Alcor Aurigae

Criminals Known:

Your enemies are:

Bird Cat Groundhog Lobster Monkey Otter Penguin Pixie Rabbit Tiger Squirrel Worm Snake Weasel

Link to Starmap

Sector 01/28, Star system Vega (Nebula terrain):

Locations in this system

IdDescription
194Penguin Colony buying Elvis Memorabilia for $145 (145%)
1 Science vote (Phantom has 39 influence)
204Pixie Colony buying Old Songs for $728 (291%)
1 Medical vote (Neutral has 0 influence)
240Tiger Colony buying Ray-guns (!) for $880 (220%)
1 Weaponry vote (Neutral has 0 influence)
341Comet Cloud
433Stellar Coronasphere, danger 8%
601Factory selling Jumpers for $75 each
691Gas Giant, danger 43% (Hamster Engineering rogue band)
749Hiring hall
950Moon
978Moon
1057Near Space
1101Near Space
1166Ocean
1205Ancient Ruins
1340Stargate to Centauri (Key 0)
1421Stargate to Star #54 (Key 2)
1438Starnet Terminal #10
48Near Space Adventure 1 in Engineering, needs skill 16 (22%)
80Near Space Adventure 1 in Science, needs skill 16 (67%)
145Moon Adventure 1 in Medical, needs skill 17 (22%)
177Moon Adventure 1 in Medical, needs skill 17 (15%)
252Moon Adventure 3 in Weaponry, needs skill 28 (23%)

Other ships here:

Rijswijk Resilience meets Tin Bucket
Phantom leftover

Details

Rijswijk Resilience
ComponentTechReliabilityE Yield
warp drive-6199 Mediocre99%3
warp drive-5935 Mediocre98%1
warp drive-9512 Advanced98%2
warp drive-7936 Advanced97%2
warp drive-3450 Exotic99%1
warp drive-4175 (U)Advanced96%0
warp drive-6899 Exotic99%1
warp drive-9092 Mediocre99%2
warp drive-8832 Mediocre98%2
warp drive-2908 Exotic99%1
impulse drive-1769 Mediocre97%2
impulse drive-7986 Mediocre99%2
impulse drive-8169 Mediocre99%2
impulse drive-8128 (U)Mediocre97%2
impulse drive-1453 Advanced97%3
impulse drive-8465 Advanced99%2
impulse drive-8477 Advanced99%2
impulse drive-6839 Mediocre99%2
impulse drive-4952 Mediocre99%2
impulse drive-4128 Mediocre99%2
impulse drive-8835 (U)Mediocre99%2
sensor-2534 Mediocre97%3
sensor-1457 Advanced96%1
sensor-2884 Advanced99%0
sensor-3558 Exotic99%2
sensor-8683 Advanced99%2
sensor-8740 Advanced99%2
sensor-8480 (U)Advanced99%2
sensor-5553 Advanced99%1
sensor-6853 Advanced99%3
sensor-6624 Advanced99%2
cloak-8059 Mediocre97%2
cloak-5100 Mediocre98%3
cloak-2095 Advanced98%0
cloak-2808 Exotic98%2
cloak-3170 (U)Exotic85%0
life support-6826 Advanced99%1
life support-35 Mediocre99%3
life support-2168 Advanced99%3
life support-6000 Advanced99%2
sickbay-9563 Basic99%2
sickbay-8924 Mediocre98%2
shield-1426 Basic99%2
shield-1807 Basic99%2
shield-910 Mediocre99%2
shield-6659 Advanced97%2
shield-3885 Mediocre99%2
shield-5655 Exotic99%2
ram-3435 Mediocre80%2
gun-1349 Mediocre99%1
gun-5557 Advanced99%3
disruptor-316 Mediocre99%1
laser-4808 Mediocre99%3
laser-6111 Mediocre99%2
missile-5802 Mediocre98%2
missile-1540 Advanced97%1
missile-6025 Mediocre99%0
missile-5294 (U)Advanced65%1
missile-4347 Advanced99%0
missile-1206 Advanced98%1
missile-6333 (U)Mediocre74%2
missile-5264 Advanced99%1
missile-525 Advanced99%0
drone-2138 Mediocre98%3
drone-286 Mediocre98%1
fighter-1643 Basic99%2
fighter-5698 Mediocre99%3
fighter-5299 Mediocre99%2
fighter-2773 Advanced99%0
fighter-7009 (U)Mediocre88%2
ComponentCapacityCargoAmount
pod-5182 3Empty0
pod-4515 2Empty0
pod-4838 2Windows (!)2
pod-5797 2Windows (!)2
pod-10362 2Empty0
pod-7626 2Empty0
pod-8361 2Empty0
pod-8261 2Ray-guns (!)2
pod-5206 2Surprises1
pod-60 3Xylophones2
pod-9172 3Empty0
pod-9919 2Empty0
pod-1675 4Ray-guns (!)2
pod-6362 3Eye Robots2
pod-3334 2Empty0
ArtifactBlessCurseKeys
Zybubace SnNone04
Prugabablu ShNone23
Habebadra WdNone35
Linadanoo WpSb127

Mass = 102, Energy Yield = 110, Torpedo Stock = 41, Cargo capacity: 36

Warp 102%, Impulse 94%, Sensor 111%, Cloak 67%, Life Support 45%, Sickbay 7%, Shield 76%, Weapon 144%

Tin Bucket
ComponentTechReliabilityE Yield
warp drive-4895 Basic99%3
warp drive-5291 Mediocre99%2
warp drive-2039 Basic98%3
warp drive-5003 Mediocre99%3
warp drive-9501 Mediocre99%2
impulse drive-3307 Basic98%3
impulse drive-9180 (U)Advanced95%2
impulse drive-9286 (U)Advanced83%2
impulse drive-1328 Advanced99%3
sensor-297 Basic98%3
sensor-2177 Mediocre99%1
sensor-9184 Advanced99%2
sensor-264 Mediocre99%3
cloak-6503 (U)Basic98%3
cloak-9190 (U)Advanced86%2
life support-2106 Basic95%1
life support-9525 Mediocre99%2
life support-5060 (U)Advanced72%3
sickbay-9053 (U)Mediocre62%2
shield-9055 (U)Mediocre50%2
gun-1951 (U)Advanced94%0
laser-6262 (U)Advanced98%1
missile-633 (U)Advanced93%1
fighter-7051 Basic99%0
ComponentCapacityCargoAmount
pod-7598 3Empty0
pod-1808 3Quad Trees1
pod-9355 4Elvis Memorabilia3
pod-2312 4Empty0
pod-789 5Empty0

Mass = 33, Energy Yield = 31, Torpedo Stock = 4, Cargo capacity: 19

Warp 72%, Impulse 51%, Sensor 72%, Cloak 0%, Life Support 44%, Sickbay 0%, Shield 0%, Weapon 18%

Vega Shop-43 ()
ComponentTechReliabilityE Yield
impulse drive-5330 Exotic67%3
life support-6363 Advanced95%0
shield-10011 Primitive91%0
disruptor-7089 Advanced72%1
fighter-6992 Basic94%2

Mass = 5, Energy Yield = 6, Torpedo Stock = 0, Cargo capacity: 0


One Weaponry crew died

Religious Favour


Starnet hacking benefits are:

Politics

You control 1 Presidential votes
LocationInfluence
Snake colony (324) at Alioth38

Finances

Total pay for crew and mercenaries is $51

(ending turn at star system Vega with $6129 of energy and crew health of 95.3%